South Korean TV channel OGN, formerly known as Ongamenet, has hosted a number of major gaming events in Seoul using WASP3D’s Virtual Augmented reality (AR). Viewers were able to see life size 3D graphics of the players and game characters at the two seasons of OGN Overwatch, LOL Champion Korea Spring Split and Intel APEX Overwatch championships. These visuals and graphics were delivered with WASP3D’s engine and Stype camera tracking system.
Online gaming has seen a huge uptake in recent times, giving rise to E-sports, where teams of gamers compete with each other in leagues and tournaments that are broadcast online to thousands of audiences. Studios around the world brings gamers, analysts and fans together to enjoy the frenzy of such competitions.
The process involved WASP3D on-air graphics to be integrated inside an augmented reality solution. This helped OGN enrich production value and execute lively AR presentations. The Virtual Augmented Graphics platform used tracking data from a camera to map the stadium space with computer generated 3D content during the live games. The gamers could develop team profiles, player profiles, track the progress of the games and achievements, and form groups for clans to chat with multiple gamers simultaneously.
Speaking about the solution and its role within e-gaming, Tushar Kothari, Director of WASP3D stated: “The Global E-sports market is rapidly growing. As an industry, we expect it to be worth over a $1000 million within the next few years catering to over millions of viewers. The expectations of production values of the broadcasters are ever increasing in-line with the size of the industry. The versatility that WASP3D offers has been crucial in helping us deliver extremely high quality content in our unique production environment.”