Experts will come together at the Dubai World Trade Centre to discuss the changing roles of content creation, distribution and consumption.
The latest research by Juniper explores how content business models are changing, and how that will impact the monetisation of digital content.
While still a young segment in the Middle East, with revenues of around $3bn in 2017 (Statistica), all indicators point to significant market potential for esports in the region, writes Chris Merrill, Director of Product Marketing at Grass Valley.
In addition, 70% of games' subscribers watched streamed video (eg Netflix, Amazon Prime Video and YouTube) several times a day compared to 56% for the average user.
Utilising technology from Phenix, Global eSport Resources (GER) provided split-screen narrated live streaming on its website and on the SAFEIS website.
Dubai Media Office said it was intended to tap into the $99.6bn global video game industry and a growing esport scene expected to be worth $1.5bn by 2020.