Render engine EVO II is purpose-built for one task: game engine-based, real-time rendering, compositing and video input/output for virtual production.
Zero Density has announced the launch of its render engine, EVO II. This state-of-the-art hardware platform offers better rendering power, high performance, and reliability in real-time virtual production environments.
Zero Density is showcasing the new EVO II at the NAB Show 2024. Attendees are invited to visit the booth for an exclusive firsthand experience with the most advanced real-time virtual production render hardware platform available today. With EVO II, Zero Density aims to inspire creators, industry professionals, and enthusiasts alike, showcasing the transformative capabilities of this powerful platform while setting new industry standards.
The EVO II render engine combines the strength of professional servers with the agility and performance of high-end gaming engines, ensuring users can always render and composite at the highest possible quality in real-time. An achievement in the industry, EVO II integrates everything into one package, blending gaming hardware specifications with operational features such as redundant power supplies and rackmount capabilities.
Reimagined from the ground up to unlock the full potential of Zero Density’s Reality5 real-time virtual production platform, EVO II’s remarkable performance is driven by four core factors: the GPU, the CPU, the power delivery system, and thermal management.
Zero Density selected the NVIDIA RTX 4090 graphics card and the AMD Ryzen 9 7950X3D processor, developed their own power distribution platform, and implemented a quiet, efficient cooling system to meet the rigorous demands of virtual production environments.
Every component underwent rigorous performance reviews, and where industry-standard components fell short, Zero Density engineered superior alternatives in-house. This comprehensive approach included the development of new PCBs, power cabling, cooling solutions, embedded software, and high-end 3D printed components, all optimised for better performance in real-time virtual production.
The result is Zero Density EVO II, the most advanced real-time virtual production render hardware platform on the market. Engineered for endurance, crafted for ultimate performance, and purpose-built for game engine-based, real-time rendering, compositing, and video input/output in virtual production.
More than just a technological breakthrough, the EVO II render engine seamlessly integrates with the Reality5 virtual production platform, enhancing storytelling capabilities with dynamic visuals and data-driven graphics.
Kuban Altan, Zero Density Co-Founder and CTO, said: “Exceptional virtual productions demand exceptional hardware. Creating the EVO II was a process of intense research, component selection, testing, benchmarking, and setting up innovative production methods. We sweated the details of every single item you need to create the most powerful high-end broadcast game render engine on the market. We are immensely proud to present to you our new flagship product.”
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